Difference between revisions of "Arw SetText"

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Adds text to, or replaces the existing text contained in an arrow object with the specified ID number; returns a value of -2 if the specified object ID number is invalid.  
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Adds text to, or replaces the existing text contained in an arrow object with the specified ID number.
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Arw_SetText returns a value of -2 if the specified object ID number is invalid.  
 
   
 
   
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== Usage ==
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<syntaxhighlight>Arw_SetText(ObjectID, "Text")</syntaxhighlight>
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Where:  
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:'''ObjectID''' - a numerical expression specifying the object ID number.
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:'''Text''' - the string expression to be displayed in the arrow object.
  
==== Notes ====  
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== Notes ==
An object-specific ID number is returned by [[Arw_New]] when the arrow object is created.  
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* An object-specific ID number is assigned by [[Arw_New]], [[Arw_New_s]], [[Arw_New_self]] or [[Arw_New_self_s]] when the arrow object is created.
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* Use [[Arw_GetActive]], [[Arw_GetFirst]] or [[Arw_GetNext]] to get the object-specific ID number of an already created arrow.
 
   
 
   
==== Example ====
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== Examples ==
 
Add text "My Arrow" to the arrow object with an ID number of 3:  
 
Add text "My Arrow" to the arrow object with an ID number of 3:  
  
<syntaxhighlight>Value1=Arw_SetText(3,"My Arrow");</syntaxhighlight>
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<syntaxhighlight>Value1 = Arw_SetText(3, "My Arrow");</syntaxhighlight>
  
 
Replace text contained in the arrow object with an ID number of 3 with the string expression "New Text":  
 
Replace text contained in the arrow object with an ID number of 3 with the string expression "New Text":  
  
<syntaxhighlight>Value1=Arw_SetText(3,"New Text");</syntaxhighlight>
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<syntaxhighlight>Value1 = Arw_SetText(3, "New Text");</syntaxhighlight>
  
 
[[Category:ArrowDrawing]]
 
[[Category:ArrowDrawing]]

Latest revision as of 09:24, 19 February 2012

Adds text to, or replaces the existing text contained in an arrow object with the specified ID number.

Arw_SetText returns a value of -2 if the specified object ID number is invalid.

Usage

Arw_SetText(ObjectID, "Text")

Where:

ObjectID - a numerical expression specifying the object ID number.
Text - the string expression to be displayed in the arrow object.

Notes

Examples

Add text "My Arrow" to the arrow object with an ID number of 3:

Value1 = Arw_SetText(3, "My Arrow");

Replace text contained in the arrow object with an ID number of 3 with the string expression "New Text":

Value1 = Arw_SetText(3, "New Text");