Difference between revisions of "Arw SetTextFontName"
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(Created page with "Assigns the specified font to the text of an arrow object with the specified ID number; returns a value of -2 if the specified object ID number is invalid. Any font in the F...") |
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− | Assigns the specified font to the text of an arrow object with the specified ID number | + | Assigns the specified font to the text of an arrow object with the specified ID number. |
− | Any font in the Fonts folder can be used; the folder is accessible from the Control Panel in Windows | + | Arw_SetTextFontName returns a value of -2 if the specified object ID number is invalid. |
+ | |||
+ | Any font in the Fonts folder can be used; the folder is accessible from the Control Panel in Windows operating system. You can look in a text editor for the specific name of your preferred font. | ||
− | + | == Usage == | |
− | <syntaxhighlight>Arw_SetTextFontName(ObjectID,"FontName")</syntaxhighlight> | + | <syntaxhighlight>Arw_SetTextFontName(ObjectID, "FontName")</syntaxhighlight> |
− | Where: | + | Where: |
− | + | ||
+ | :'''ObjectID''' - a numerical expression specifying the object ID number. | ||
+ | |||
+ | :'''FontName''' - a string expression specifying the font name. | ||
+ | ::* The FontName input is not case sensitive, but spaces do need to match. | ||
− | + | == Notes == | |
− | An object-specific ID number is | + | * An object-specific ID number is assigned by [[Arw_New]], [[Arw_New_s]], [[Arw_New_self]] or [[Arw_New_self_s]] when the arrow object is created. |
+ | * Use [[Arw_GetActive]], [[Arw_GetFirst]] or [[Arw_GetNext]] to get the object-specific ID number of an already created arrow. | ||
− | == | + | == Examples == |
Assign font Verdana to the text of an arrow object with the ID number of 3: | Assign font Verdana to the text of an arrow object with the ID number of 3: | ||
− | <syntaxhighlight>Value1=Arw_SetTextFontName(3,"Verdana");</syntaxhighlight> | + | <syntaxhighlight>Value1 = Arw_SetTextFontName(3, "Verdana");</syntaxhighlight> |
+ | |||
+ | Assign font Times New Roman to the text of an arrow object with the ID number of 6: | ||
+ | |||
+ | <syntaxhighlight>Value1 = Arw_SetTextFontName(6, "Times New Roman");</syntaxhighlight> | ||
[[Category:ArrowDrawing]] | [[Category:ArrowDrawing]] |
Latest revision as of 10:40, 22 January 2018
Assigns the specified font to the text of an arrow object with the specified ID number.
Arw_SetTextFontName returns a value of -2 if the specified object ID number is invalid.
Any font in the Fonts folder can be used; the folder is accessible from the Control Panel in Windows operating system. You can look in a text editor for the specific name of your preferred font.
Usage
Arw_SetTextFontName(ObjectID, "FontName")
Where:
- ObjectID - a numerical expression specifying the object ID number.
- FontName - a string expression specifying the font name.
- The FontName input is not case sensitive, but spaces do need to match.
Notes
- An object-specific ID number is assigned by Arw_New, Arw_New_s, Arw_New_self or Arw_New_self_s when the arrow object is created.
- Use Arw_GetActive, Arw_GetFirst or Arw_GetNext to get the object-specific ID number of an already created arrow.
Examples
Assign font Verdana to the text of an arrow object with the ID number of 3:
Value1 = Arw_SetTextFontName(3, "Verdana");
Assign font Times New Roman to the text of an arrow object with the ID number of 6:
Value1 = Arw_SetTextFontName(6, "Times New Roman");