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Arw SetTextFontName

637 bytes added, 09:15, 19 February 2012
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Assigns the specified font to the text of an arrow object with the specified ID number; returns a value of -2 if the specified object ID number is invalid.
Arw_SetTextFontName returns a value of -2 if the specified object ID number is invalid.  Any font in the Fonts folder can be used; the folder is accessible from the Control Panel in Windows XP operating system. In Windows 7, an overview of all installed fonts can be found in the C:\Windows\Fonts folder. Alternatively, you can look in a text editor for the specific name of your preferred font.
==== Usage ====<syntaxhighlight>Arw_SetTextFontName(ObjectID,"FontName")</syntaxhighlight>  Where:
Where: [['''ObjectID]] ''' - a numerical expression specifying the object ID number .
[[:'''FontName]] ''' - a string expression specifying the font name .::* The FontName input is not case sensitive, but spaces do need to match.
==== Notes ==== * An object-specific ID number is returned assigned by [[Arw_New]], [[Arw_New_s]], [[Arw_New_self]] or [[Arw_New_self_s]] when the arrow object is created.* Use [[Arw_GetActive]], [[Arw_GetFirst]] or [[Arw_GetNext]] to get the object-specific ID number of an already created arrow.
==== Example ==Examples ==
Assign font Verdana to the text of an arrow object with the ID number of 3:
<syntaxhighlight>Value1=Arw_SetTextFontName(3,"Verdana");</syntaxhighlight> Assign font Times New Roman to the text of an arrow object with the ID number of 6:  <syntaxhighlight>Value1 = Arw_SetTextFontName(6, "Times New Roman");</syntaxhighlight>
[[Category:ArrowDrawing]]