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Text SetFontName: Difference between revisions

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Text_SetFontName returns a value of -2 if the specified object ID number is invalid.  
Text_SetFontName returns a value of -2 if the specified object ID number is invalid.  


Any font in the ''Fonts'' folder can be used; the folder is accessible from the ''Control Panel'' in Windows XP operating system. In Windows 7, an overview of the installed fonts can be found in the C:\Windows\Fonts folder.
Any font in the ''Fonts'' folder can be used; the folder is accessible from the ''Control Panel'' in Windows operating system.
   
   
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== Usage ==
<syntaxhighlight>Text_SetFontName(ObjectID, "FontName")</syntaxhighlight>


Where:
:'''ObjectID''' - a numerical expression specifying the object ID number.
           
:'''FontName''' - a string expression specifying the font name.
== Notes ==
== Notes ==
* An object-specific ID number is returned by [[Text_New]] when the text object is created.
* An object-specific ID number is returned by [[Text_New]] when the text object is created.

Latest revision as of 10:41, 22 January 2018

Assigns the specified font to a text object with the specified ID number.

Text_SetFontName returns a value of -2 if the specified object ID number is invalid.

Any font in the Fonts folder can be used; the folder is accessible from the Control Panel in Windows operating system.

Usage

Text_SetFontName(ObjectID, "FontName")

Where:

ObjectID - a numerical expression specifying the object ID number.
FontName - a string expression specifying the font name.

Notes

  • An object-specific ID number is returned by Text_New when the text object is created.
  • Use Text_GetFontName to get the font name for a specific text object.

Example

Assign font Verdana to the text object with the ID number of 3:

Value1=Text_SetFontName(3, "Verdana");