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Text GetValue: Difference between revisions

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Returns the price value (vertical position, corresponding to a value on the price scale of a chart), at which a text object with the specified ID number has been placed; returns a value of -2 if the specified object ID number is invalid.  
Returns the price value (vertical position, corresponding to a value on the price scale of a chart), at which a text object with the specified ID number has been placed.
 
Text_GetValue returns a value of -2 if the specified object ID number is invalid.  
   
   
==== Usage ====
== Usage ==
<syntaxhighlight>Text_GetValue(ObjectID)</syntaxhighlight>  
<syntaxhighlight>Text_GetValue(ObjectID)</syntaxhighlight>  


Where: [[ObjectID]] - a numerical expression specifying the object ID number  
Where:  
 
:'''ObjectID''' - a numerical expression specifying the object ID number.
   
   
==== Notes ====
== Notes ==
An object-specific ID number is returned by [[Text_New]] when the text object is created.  
An object-specific ID number is returned by [[Text_New]] when the text object is created.  
   
   
==== Example ====
== Example ==
Assign a value, indicating the price value at which a text object with the ID number of 3 has been placed, to Value1 variable:  
Assign a value, indicating the price value at which a text object with the ID number of 3 has been placed, to Value1 variable:  


<syntaxhighlight>Value1=Text_GetValue(3);</syntaxhighlight>  
<syntaxhighlight>Value1 = Text_GetValue(3);</syntaxhighlight>  
   
   
[[Category:Text Drawing]]
[[Category:Text Drawing]]

Revision as of 08:27, 9 February 2012

Returns the price value (vertical position, corresponding to a value on the price scale of a chart), at which a text object with the specified ID number has been placed.

Text_GetValue returns a value of -2 if the specified object ID number is invalid.

Usage

Text_GetValue(ObjectID)

Where:

ObjectID - a numerical expression specifying the object ID number.

Notes

An object-specific ID number is returned by Text_New when the text object is created.

Example

Assign a value, indicating the price value at which a text object with the ID number of 3 has been placed, to Value1 variable:

Value1 = Text_GetValue(3);